Inventory setup
SL-QuickWheel detects your inventory automatically (Config.Inventory = 'auto'). Most inventories need no change at all. The only common conflict is the key: several inventories use TAB, which is also the wheel’s default.
ox_inventory
Section titled “ox_inventory”ox_inventory opens its hotbar with TAB and shows its own notifications when an item is used or a weapon is equipped. Neither breaks the wheel, but both appear on top of it. Add these lines to server.cfg before ensure ox_inventory:
setr inventory:keys ["F2", "K", "F5"] # ox hotbar on F5setr inventory:itemnotify 0 # no item notificationssetr inventory:weaponnotify 0 # no weapon notificationssetr inventory:screenblur 0 # optional: no blurRestart the whole server afterwards: ox_inventory only reads these values when it starts. No ox_inventory file needs to be edited, and its inventory window (F2), shops, stashes and crafting keep working as usual.
To have the wheel apply these values itself, set Config.AutoConfigureInventory = true and ensure sl-quickwheel before ox_inventory. If ox_inventory was already running, the console reports it.
qb-inventory 2.x
Section titled “qb-inventory 2.x”qb-inventory opens the inventory with TAB. Change one of the two keys:
- the inventory key in
qb-inventory/config/config.lua(Config.Keybinds.Open), for example toF2; or - the wheel key,
Config.Keyinsl-quickwheel/config.lua.
While the wheel is open, qb-inventory’s 1-5 keys do not use items, so pressing a number places the highlighted item in the hotbar instead. When the wheel is closed, those keys work as usual.
qb-inventory 1.x, ps-inventory and lj-inventory
Section titled “qb-inventory 1.x, ps-inventory and lj-inventory”These inventories also open with TAB; change one of the two keys as described above. Dropping items to the ground is detected automatically on start, and the console prints the method in use. If it cannot be detected, the Drop action is hidden.
ESX inventory
Section titled “ESX inventory”No change is needed; the ESX inventory opens with F2. Weapons come from the player’s loadout and can be equipped from the wheel.
Standalone and other inventories
Section titled “Standalone and other inventories”The wheel runs in native mode and shows the weapons the player is carrying. The item wheel, trunks and hotbar are not available.
Players who already joined
Section titled “Players who already joined”FiveM saves key bindings on each player’s computer the first time a resource registers them. If you change a default key after players have joined, for example moving the ox_inventory hotbar from TAB to F5, those players keep their previous binding until they change it in Settings > Key Bindings > FiveM. New players receive the new defaults. Each player can also change the wheel key there.