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Overview

SL-QuickWheel is a weapon and item wheel for FiveM. Players hold one key to switch weapons, use their items, and take or store items in nearby trunks, gloveboxes and ground drops, without opening an inventory window. It is free.

SL-QuickWheel is not an inventory. It stores nothing and has no database. It reads what the player carries from the inventory your server already runs and asks that inventory to perform every action, so weight limits, durability, item effects, hooks and logs keep working exactly as they do today. Removing the resource leaves your inventory untouched.

Price Free
Version 1.0.2
Frameworks ESX Legacy, QBCore, Qbox
Inventories ox_inventory, qb-inventory 2.x (see compatibility)
Database None
Languages English, Spanish
Protection Cfx Asset Escrow. config.lua is open

Weapon wheel. Hold the key, push the mouse towards a section and release to equip. There is no cursor: the mouse moves a virtual stick, as in GTA’s own wheel, and the weapon is equipped the moment the key is released. The mouse wheel changes weapon within a section, and a quick tap holsters the current weapon.

Item wheel. A right click turns the sections into eight item categories. The items of the highlighted category fan out around the ring; releasing the key uses the selected one. A left click opens the item menu with Use, Give and Drop, including an amount picker.

Weapon actions. Weapons have their own menu with Equip, Give, Drop and Store, on inventories that keep weapons as items.

Trunks, gloveboxes and ground drops. When one is within reach, a third tab lists its contents with weight and plate. Items can be taken out or stored from the wheel.

Hotbar. Inventory slots 1 to 5 are shown below the wheel. With the wheel open, pointing at any weapon or item and pressing a number moves it to that slot.

Notifications and sound. Success, warning, error and information notifications with the picture of the item involved, and short interface sounds with their own volume setting. Both can be replaced or disabled.

Inventory Framework Weapons, items and actions Trunks and ground Hotbar Status
ox_inventory ESX, QBCore, Qbox Yes Yes Yes Tested on ESX and Qbox
qb-inventory 2.x QBCore Yes Yes Yes Tested
qb-inventory 1.x, ps-inventory, lj-inventory QBCore Yes No No Supported, not yet tested
ESX inventory (without ox_inventory) ESX Yes, weapons from the loadout No No Supported, not yet tested
Any other inventory or standalone Any Weapons carried by the player No No Native mode

Actions an inventory cannot perform are never shown in the wheel.