Overview
SL-QuickWheel is a weapon and item wheel for FiveM. Players hold one key to switch weapons, use their items, and take or store items in nearby trunks, gloveboxes and ground drops, without opening an inventory window. It is free.
SL-QuickWheel is not an inventory. It stores nothing and has no database. It reads what the player carries from the inventory your server already runs and asks that inventory to perform every action, so weight limits, durability, item effects, hooks and logs keep working exactly as they do today. Removing the resource leaves your inventory untouched.
At a glance
Section titled “At a glance”| Price | Free |
| Version | 1.0.2 |
| Frameworks | ESX Legacy, QBCore, Qbox |
| Inventories | ox_inventory, qb-inventory 2.x (see compatibility) |
| Database | None |
| Languages | English, Spanish |
| Protection | Cfx Asset Escrow. config.lua is open |
Features
Section titled “Features”Weapon wheel. Hold the key, push the mouse towards a section and release to equip. There is no cursor: the mouse moves a virtual stick, as in GTA’s own wheel, and the weapon is equipped the moment the key is released. The mouse wheel changes weapon within a section, and a quick tap holsters the current weapon.
Item wheel. A right click turns the sections into eight item categories. The items of the highlighted category fan out around the ring; releasing the key uses the selected one. A left click opens the item menu with Use, Give and Drop, including an amount picker.
Weapon actions. Weapons have their own menu with Equip, Give, Drop and Store, on inventories that keep weapons as items.
Trunks, gloveboxes and ground drops. When one is within reach, a third tab lists its contents with weight and plate. Items can be taken out or stored from the wheel.
Hotbar. Inventory slots 1 to 5 are shown below the wheel. With the wheel open, pointing at any weapon or item and pressing a number moves it to that slot.
Notifications and sound. Success, warning, error and information notifications with the picture of the item involved, and short interface sounds with their own volume setting. Both can be replaced or disabled.
Compatibility
Section titled “Compatibility”| Inventory | Framework | Weapons, items and actions | Trunks and ground | Hotbar | Status |
|---|---|---|---|---|---|
| ox_inventory | ESX, QBCore, Qbox | Yes | Yes | Yes | Tested on ESX and Qbox |
| qb-inventory 2.x | QBCore | Yes | Yes | Yes | Tested |
| qb-inventory 1.x, ps-inventory, lj-inventory | QBCore | Yes | No | No | Supported, not yet tested |
| ESX inventory (without ox_inventory) | ESX | Yes, weapons from the loadout | No | No | Supported, not yet tested |
| Any other inventory or standalone | Any | Weapons carried by the player | No | No | Native mode |
Actions an inventory cannot perform are never shown in the wheel.
Next steps
Section titled “Next steps”- Installation: requirements and setup.
- Inventory setup: the one change some inventories need.
- Using the wheel: every control.
- Configuration: every option in
config.lua.