Robberies
Other players can steal boxes from a courier’s vehicle, but never from the pile or from the courier’s arms.
How it works
Section titled “How it works”- Unlocked vehicle: it can just be opened.
- Locked vehicle: it has to be forced with a
lockpickoradvancedlockpickby beating the ring, a three-phase timing minigame. - Forcing it sets off the alarm, warns the courier and runs
Config.Robbery.onRobbedfor your police alert. - Each thief gets 3 tries per delivery, and a failed try can break the lockpick.
For the courier
Section titled “For the courier”The courier does not lose reputation and is paid for what they deliver. If everything is stolen, the delivery ends and does not count against them. Furniture cannot be stolen.
For the thief
Section titled “For the thief”What was in each stolen box goes to the thief, from the shop or the marketplace.
Limits (defaults)
Section titled “Limits (defaults)”| Setting | Default | Meaning |
|---|---|---|
courierCooldown |
900 |
Seconds before a robbed courier can be robbed again |
thiefCooldown |
600 |
Seconds before a thief can start another robbery |
minPolice |
0 |
Police on duty needed |
breakChance |
0.3 |
Chance that a failed try breaks the lockpick |